Edition of 100 //
As this cassette begins with the sounds of a pinball machine trill, it can quickly shift into something louder, a bit more harsh. It's the virtual beating of something and makes me feel like we're inside of a video game because I don't think video games do it as much now (they're too realistic) but back in those SNES days when you hit a button to punch it made a certain sound along with it. That's what I feel like I'm hearing here and it just keeps going until it gets more chaotic. Is Punch Out a pinball machine somewhere because Tiger Village might have just made the soundtrack to it.
Beeps expand and contrast now, in this start and stop electronic melee. We've broken down into some electronic skramz now and it's rather fun, like a rollercoaster ride which could go off the rails at any moment. We go into a more bass-fueled dive now to where it feels as if we're inside of an old "JAWS" video game. I wonder if such a game ever did exist for the Atari or NES because I don't remember it but it does seem like it should be there. Some clanking and banging through this song now as lasers blast off. This is what happens when the Transformers meet droids and I'm also a little surprised that crossover hasn't happened yet.
It feels as if we're plucking strings and then it is all reduced to these beeps and then ohm tones. This takes us into this slow drone, like an accordion almost, and it just feels as if we are sending transmissions while lost in space. The sounds now can be acoustic plucks but they also could be the banging of an acoustic drum. Synth tones shoot through and it feels like we're watching space now more than being stuck within it. We end up in this rhythm now which sounds like working robots. It's really just evolving into a symphony of electronics now, which is something I feel like we've come to know from Tiger Village.
As the distorted synths really begin to expand I feel like we're underwater or just floating through the sky, but no longer in space. This now turns into a rhythm of tones combined with beats which just makes it feel like we're playing a video game which gets more difficult with each level we conquer and we are making our way to the end because those Tetris pieces are just falling down so fast. The bass is slapping in now as well. We go into the next song which has much louder smacks and it can also feel like a pinball game but a rather violent one. Triumphant synth comes through now, as if we're on a quest.
The way this all kind of faded down and cut off I thought it was the end of the side- as cassettes can tend to have that effect- but now the music has returned with bouncing ball type bass and rather pleasant sounding tones- almost like a music box- which just takes us into the vast void of nothingness. The tones become more isolated, one pinball move at a time, before the distorted beats take over. It gets a little sharp in here too- the frequencies can just shift to be higher pitched and that makes me a little uncomfortable because of my ears but the beats kick in and drown it out. And then just some fun tones almost sound like a polka and bring us to the end of Side A.